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Communication dans un congrès

Threewise: a local variance algorithm for GPU

Abstract : Variance computation is commonly used in many fields like in image processing to improve local contrasts. This article is not only about developing and placing an algorithm of variance computation for graphical processors, it will also introduce its optimisation in terms of precision and computing time in relation to architectural constraints of graphical processors. Our algorithm enables to improve complexity in O(N log N) and brings a speedup of 112 compared to the classical formulation and of 4 regarding the optimized Pairwise algorithm.
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Contributeur : Claire Medrala <>
Soumis le : vendredi 2 septembre 2016 - 14:26:04
Dernière modification le : jeudi 24 septembre 2020 - 16:36:02


  • HAL Id : hal-01359482, version 1


Florian Gouin, Corinne Ancourt, Christophe Guettier. Threewise: a local variance algorithm for GPU. 19th IEEE International Conference on Computational Science and Engineering (CSE 2016), Aug 2016, Paris, France. pp.257-262. ⟨hal-01359482⟩



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