Abstract : We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point removal operator. The push phase is then used to fill the final framebuffer. We demonstrate on a real-world complex dataset that our method produces better visual results and is more efficient comparing to state of the art algorithms.
Hassan Bouchiba, Raphaël Groscot, Jean-Emmanuel Deschaud, François Goulette. High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds. EUROGRAPHICS 2017, Apr 2017, Lyon, France. ⟨hal-01692177⟩