Abstract : We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point removal operator. The push phase is then used to fill the final framebuffer. We demonstrate on a real-world complex dataset that our method produces better visual results and is more efficient comparing to state of the art algorithms.
https://hal-mines-paristech.archives-ouvertes.fr/hal-01692177 Contributor : Jean-Emmanuel DeschaudConnect in order to contact the contributor Submitted on : Monday, February 19, 2018 - 4:46:44 PM Last modification on : Wednesday, November 17, 2021 - 12:31:04 PM Long-term archiving on: : Wednesday, May 2, 2018 - 2:34:18 PM
Hassan Bouchiba, Raphaël Groscot, Jean-Emmanuel Deschaud, François Goulette. High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds. EUROGRAPHICS 2017, Apr 2017, Lyon, France. ⟨hal-01692177⟩