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High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds

Abstract : We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point removal operator. The push phase is then used to fill the final framebuffer. We demonstrate on a real-world complex dataset that our method produces better visual results and is more efficient comparing to state of the art algorithms.
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https://hal-mines-paristech.archives-ouvertes.fr/hal-01692177
Contributor : Jean-Emmanuel Deschaud <>
Submitted on : Monday, February 19, 2018 - 4:46:44 PM
Last modification on : Thursday, September 24, 2020 - 5:04:02 PM
Long-term archiving on: : Wednesday, May 2, 2018 - 2:34:18 PM

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  • HAL Id : hal-01692177, version 1

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Hassan Bouchiba, Raphaël Groscot, Jean-Emmanuel Deschaud, François Goulette. High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds. EUROGRAPHICS 2017, Apr 2017, Lyon, France. ⟨hal-01692177⟩

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