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27 (a) 27 (b) L'environnement réel, avec le plancher surélevé représentant les bords du précipice, p.27 ,
Cycle d'interaction Homme/Application, p.36 ,
39 (a) Position initiale de la caméra virtuelle 39 (b) Position de la caméra après mouvement de l'utilisateur 39 (c) Vue de la caméra, position, p.39 ,
45 (a) 45 (b) en " L, p.45 ,
47 (a) 47 (b) Retour visuel, on peut apercevoir la main de l, p.47 ,
63 (c) Delta haptic device, Systèmes haptiques actifs permettant un retour d'effort en couples de forces 63 63 (d) Maglev, système magnétique . . . . . . . . . . . . . . . . . . . . . . . . 63 ,
64 (a) Gyro Moment Haptic Interface, p.64 ,
123 (a) Hors contrainte, p.123 ,
137 (a) Le périphérique de retour d'effort passif, p.137 ,
la zone de comparaison est plus visqueuse " en fonction de la viscosité de comparaison présentée, p.140 ,
156 (a), p.156 ,
164 (a) Trajectoire en commande absolue 164 (b) Trajectoire avec le périphérique en commande relative, p.164 ,
166 (a) Temps de parcours total (secondes), p.166 ,
167 (a) Trajectoire en commande absolue 167 (b) Trajectoire avec le périphérique proposé, p.167 ,
171 (a) Temps moyen des séquences de divergence 171 (b) Temps moyen des séquences de convergence 171 (c) Nombre de séquences de divergence 171 (d) Nombre de séquences de convergence, 171 (e) Distance moyenne des séquences de divergence . . . . . . . . . . . . . . 171 (f) Distance moyenne des séquences de convergence, p.171 ,